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![Call of Duty Black Ops II](https://icdn.digitaltrends.com/image/digitaltrends/call-of-duty-black-ops-ii_judgement-day_read-to-jump-720x720.jpg)
The existent question is, does that affair? Sports franchises release new iterations each year that oftentimes add merely a unmarried new feature or two, and fans are content. So why is the Call of Duty franchise held to a dissimilar standard? Possibly it is a victim of its own success. Fans of the series put days, even weeks of time into playing and exhausting themselves, and have done so since Phone call of Duty 4 inverse everything 5 years agone. They know their games, and modest additions can make for large changes.
![Call of Duty Black Ops II](https://icdn.digitaltrends.com/image/digitaltrends/call-of-duty-black-ops-ii_judgement-day_read-to-jump-625x351-c.jpg)
But five years is a long time in gaming. Despite undergoing several modifications, the engine is beginning to lose a pace. Afterward half a decade of seeing the exact same truck driven by the aforementioned enemies, it stands out. Facing the aforementioned scenarios in the entrada with simply a few deviations can exist masked with clever design and an addictive multiplayer – both of which are present here – yet the flaws are showing.
But …
Despite the inevitable complaints that Blackness Ops two is merely a new map pack for Black Ops, and despite the angry chorus that (correctly) suggest that this game lacks innovation, there is a reason for that billion dollar sales figure. This game still commands respect.
Blackness Ops ii: Blackness Ops Harder
Overseen by Hollywood screenwriter and contempo co-scribe of The Dark Knight Rises, David Goyer, the plot in Black Ops 2 continues the franchise's tradition of featuring campaigns designed to be the game equivalent of a summertime blockbuster picture. You shouldn't play Call of Duty campaigns if you are hoping for character development or insight into the human being soul, you should play them to blow stuff upwards real pretty. How you feel almost them depends on what yous want from your game – and perhaps gaming in full general. Regardless, Blackness Ops ii does what it sets out to do, and fills your senses with enough battles and explosions that you may have to apologize to your neighbors for the noise. Information technology is large, loud, and dumb, just like the high-octane Hollywood films it seeks to emulate. And just like those films, Black Ops 2 is both entertaining and problematic at the same fourth dimension.
![Call of Duty Black Ops II_Panama_Raul Menendez](https://icdn.digitaltrends.com/image/digitaltrends/call-of-duty-black-ops-ii_panama_raul-menendez-625x351-c.jpg)
The story takes place in two fourth dimension periods: The first, chronologically speaking, occurs during the tail finish of the Cold War, and continues the adventures of the slightly brain damaged protagonist from the original Black Ops, Alex Mason, as he attempts to cease the rise of the narco-terrorist, Raul Menendez. These sections are offered every bit flashbacks from 2025, the primary fourth dimension frame of the game, when Alex's son David attempts to learn more about the threat Menendez poses after he gained a fanatical following of nearly one billion people.
The story actually works much ameliorate if yous don't already know Menendez'south plan. That's tough if you lot have seen any of the commercials or stories about this game, but in the slim adventure you remained pure like the virgin snow, this review volition be spoiler free.
In general terms though, the plot attempts to give you lot a more rounded flick of the villain of the piece, as you see how and why he does the things he does. Information technology is an interesting, even noble goal to bring complexity to the narrative, but it falls flat more often than not. Plus, while the retro settings worked well in Blackness Ops, in the sequel they aren't as attractive equally the levels that offering y'all futuristic – and therefore original – gainsay options. There is a heavy accent on tech, and it overshadows the more traditional aspects of the earlier missions in the past.
The story is also adequately dark, which leads to what is perhaps the biggest consequence of the campaign – it just takes itself so damn seriously. From murdered fathers to crippled sisters, there is a dour experience to the story. It's broken up by countless bouts of killing the aforementioned suicidal AI that continues to stay nether cover until they conveniently stand up and place their heads in the same spot, over and over once more.
![Call of Duty Black Ops II](https://icdn.digitaltrends.com/image/digitaltrends/call-of-duty-black-ops-ii_fallen-angel-625x351-c.jpg)
Betwixt the expiry-happy enemies and the auto aim (which is the default, but can and probably should be turned off), you can sleepwalk your manner through almost of the first half of the game. Black Ops two does abroad with the mystery ofBlack Ops (and the flashy spectacle of Modern Warfare 3) and suffers for it. The later half of the game picks things up, but there are very few new mechanics or fix pieces you haven't seen before.
The story does feature branching plot lines and multiple endings, which are activated based on the choices you make and the objectives you lot reach (or neglect to). It leads to a different narrative in many instances, although the general story and the locations remain the aforementioned. These requite the campaign something it has never had before though: replay value.
Throughout the game you volition be offered "Strike Strength" missions, side quests that affect the overall story without changing the broadstrokes of information technology. These missions come and then disappear after a limited time, never to reappear and taking any story elements they had with them. The Strike Force missions are squad based, and allow yous to work with multiple characters and some of the new high-tech toys of tomorrow. Some may have you on law-breaking while others accept you defending locations. Although it isn't really an innovation, it is a good addition to intermission things up, fifty-fifty if it does cut into the pacing a scrap since they are simply available for short periods of time.
![Call of Duty Black Ops II_Time and Fate](https://icdn.digitaltrends.com/image/digitaltrends/call-of-duty-black-ops-ii_time-and-fate-625x351-c.jpg)
But despite the new setting, game mode, and weapons, Black Ops 2 operates much the same as the previous games, and features the same problems like exceedingly linear levels, reused pattern elements, the odd glitched character, and predictable fights with unimpressive AI. Information technology also raises the question of why the game, which during gameplay e'er features a team of at to the lowest degree 2 characters, regardless of the time menstruum – doesn't feature co-op.
10 Slots Equal 1 New Approach
In what should surprise no one, the core multiplayer mechanics remain the aforementioned. The game moves the same equally it has for five years now, and the aforementioned competitive philosophy is at work. If yous have played the games earlier, nothing should surprise you here. It is not a criticism to betoken out that CoD has always has been a thing of evolution over innovation, and the changes are progressions of things that take been introduced earlier.
There is no question that the series is in demand of an overhaul soon, simply both Treyarch and Infinity Ward have done a remarkable job with what they have to work with. The franchise has long been a trendsetter in competitive multiplayer games, and several of its innovations – similar kill streaks and paying points to unlock weapons revealed through leveling – apace became standards of the FPS genre. Black Ops 2 has a few innovations of its own that will likely soon be commonplace.
The changes they introduce are generally very skillful ones, and are typically adopted by other games in the genre quickly. The aforementioned procedure is at work here. There are several changes to the leveling that will alter your approach, although none should feel alien to fans.
![Black Ops 2](https://icdn.digitaltrends.com/image/digitaltrends/black-ops-2-7-625x351-c.jpg)
The biggest change is the inclusion of a 10 slot limit for your loadouts. Each loadout has 10 spots that you can fill nonetheless you choose, one time you unlock the item you lot want by reaching a specified level, and then using a token earned by ranking upward to unlock it. These ten slots can be used to carry perks, weapons, weapon modifiers like scopes, and secondary equipment. And so if you want to adhere a telescopic and have a dual clip, that will cost yous iii spots – ii for the add-ons and 1 for the weapon itself. If you choose to load upwards on perks at the cost of a secondary weapon or a concussion grenade, y'all can. It often makes yous sacrifice one thing for another, and later merely a few times with it, yous'll see the ebb and catamenia at work.
Kill streaks have also been replaced with something closer to the MW3 support signal system, which included objectives as a measure for raising your streak points. Capture a domination betoken, shoot down a UAV, or kill an opponent and y'all will earn points to unlock 1 of three rewards, each of which is listed nether its cost per reward, and selectable one time yous have unlocked it. Equally with all Call of Duty games, the chance of these scorestreaks overwhelming the gameplay is present, but it is manageable. Notwithstanding, if you hated the constant death from above mentaility of previous Telephone call of Duty games before, yous will hate it hither.
There are other changes, including the weapons, which offer new attachments unlocked bey earning experience with that weapon. It has a new coat of paint, only isn't truly new. All of the familiar modes return, including MW3's Kill Confirmed and a new Hardpoint mode that is alike to Male monarch of the Loma. The wager matches from Black Ops also render, but are now dubbed Party Games, and the practice mode that let you play against bots in Blackness Ops has been revamped. It now allows yous to play mixed matches with humans and AI, which is a great mode for new players to ease into the well-traveled world of Call of Duty online.
![Call of Duty Black Ops II_Meltdown](https://icdn.digitaltrends.com/image/digitaltrends/call-of-duty-black-ops-ii_meltdown-625x351-c.jpg)
Along with the traditional online modes, Black Ops 2 introduces League Matches. Specific matches you compete in will rank you on a ladder, with a good performance sending you upward and a bad one doing the reverse. Information technology will accept a while for players to settle in once the game has been released, but information technology should group players with opponents of a similar skill level.
The changes don't touch the fundamentals of Call of Duty'southward multiplayer, but they help to present it in a new fashion that feels fresh, if very familiar. There aren't plenty changes to win over those who dislike information technology or bring back those that have since abandoned the serial. But for those that practice savor the games, Black Ops two offers plenty to reaffirm Call of Duty's spot equally the dominant online game effectually, and this offering does surpass Modern Warfare iii.
Have Zombie, Volition Travel
One of the biggest changes seen in Blackness Ops 2 is the new have on Treyarch's signature zombie mode. The single maps accept been replaced with a bare-bones entrada called Tranzit, that has yous and up to three others fighting off waves of zombies as e'er, just now you lot have a fractional world to observe and an AI-controlled bus that takes yous between the locales while nether attack. It was a formula not especially in need of a major reworking, and it oftentimes leads to dislocated teammates being dissever upwardly when some take the bus, but a good squad can make the most of the shifting locations and hardcore fans should appreciate the endeavour to expand the mode.
Stats are now kept for your zombie progression, and you can collect tools that are scattered throughout. All in all, the changes feel like half measures. The previous, stand lonely maps offered merely every bit much equally the new, transferable campaign. It just doesn't go far enough to really become the standalone way that Treyarch was aspiring to.
![black-ops-2-zombies](https://icdn.digitaltrends.com/image/digitaltrends/black-ops-2-zombies-bg-625x468-c.jpg)
Still, zombies mode remains a highlight for those seeking co-op. The change are a love letter for the zombie fans. Treyarch wanted to offer them something more, something deeper. In that it somewhat succeeds, and information technology will be interesting to see where the inevitable DLC takes the mode.
Forth with the new have on the traditional zombie way, Black Ops ii also offers a new zombie Grief style, which allows eight players to stand against the zombies, but those 8 players make upwardly two teams and just ane team tin can win. If yous meet a homo fall just they are on the other team, yous have the choice to let them die and have a lead or revive them and hope that they help y'all survive longer. It's a fun manner, but not a huge draw.
Decision
The cracks are showing, but Call of Duty continues to put out quality, almanac offerings. There haven't been many changes to the fundamentals, and the graphics – while still decent – are less impressive than some of the newer engines on the block. In that location are several new tweaks that work though, and the 10 slot limit may not seem like a major change, but it actually does brand you rethink your approach.
The campaign is a decent diversion, simply piddling more. Information technology has pacing issues and never really surprises you, simply it is a fun distraction for a eight hours or less. Every bit e'er though, the multiplayer is king. It does honor to the serial, merely those that aren't fans will see it as more than of the same. Call of Duty remains at the top of its genre, although its position is tenuous. Information technology is in need of an overhaul, but as long as the quality of the games remains consistently high, and as long every bit Activision and its developers pack this much content on 1 disc – a campaign, zombies, and a massive multiplayer – that billion dollars a twelvemonth seems like a pretty condom bet.
Score 8.5 out of ten
(This game was reviewed on the Xbox 360. A copy was provided by the publisher.)
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